avcodec/smacker: Move buffer allocation to later

Reduces allocations on random input
Fixes: 421650030/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_SMACKAUD_fuzzer-6144441767493632

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
(cherry picked from commit 9899c8c00b)
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
Michael Niedermayer 2025-07-03 03:01:11 +02:00
parent dc69bed43a
commit 4e6e835be0
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@ -645,10 +645,6 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
"The buffer does not contain an integer number of samples\n");
return AVERROR_INVALIDDATA;
}
if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
return ret;
samples = (int16_t *)frame->data[0];
samples8 = frame->data[0];
// Initialize
for(i = 0; i < (1 << (bits + stereo)); i++) {
@ -670,6 +666,12 @@ static int smka_decode_frame(AVCodecContext *avctx, AVFrame *frame,
} else
values[i] = h.entries[0].value;
}
if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
return ret;
samples = (int16_t *)frame->data[0];
samples8 = frame->data[0];
/* this codec relies on wraparound instead of clipping audio */
if(bits) { //decode 16-bit data
for(i = stereo; i >= 0; i--)