From b09692bf999941f0b63a369851f857693b97dcee Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 25 Feb 2026 16:54:23 +0100 Subject: [PATCH] docs: add release notes for 26.0.1 Part-of: --- docs/relnotes.rst | 2 + docs/relnotes/26.0.1.rst | 246 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 248 insertions(+) create mode 100644 docs/relnotes/26.0.1.rst diff --git a/docs/relnotes.rst b/docs/relnotes.rst index 6de67fd63c8..d586d1190ce 100644 --- a/docs/relnotes.rst +++ b/docs/relnotes.rst @@ -3,6 +3,7 @@ Release Notes The release notes summarize what's new or changed in each Mesa release. +- :doc:`26.0.1 release notes ` - :doc:`25.3.6 release notes ` - :doc:`26.0.0 release notes ` - :doc:`25.3.5 release notes ` @@ -477,6 +478,7 @@ The release notes summarize what's new or changed in each Mesa release. :maxdepth: 1 :hidden: + 26.0.1 25.3.6 26.0.0 25.3.5 diff --git a/docs/relnotes/26.0.1.rst b/docs/relnotes/26.0.1.rst new file mode 100644 index 00000000000..5aec533966f --- /dev/null +++ b/docs/relnotes/26.0.1.rst @@ -0,0 +1,246 @@ +Mesa 26.0.1 Release Notes / 2026-02-25 +====================================== + +Mesa 26.0.1 is a bug fix release which fixes bugs found since the 26.0.0 release. + +Mesa 26.0.1 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 26.0.1 implements the Vulkan 1.4 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA checksums +------------- + +:: + + TBD. + + +New features +------------ + +- None + + +Bug fixes +--------- + +- Missing Haswell case after a097a3d214eda7fb7b9ff63176754b7260e09e03 leads to bogus assert in intel_perf_mdapi.c +- Question: Does building Lavapipe on Windows require building "microsoft-experimental" as well? +- [ANV]: Regression in dxvk Greedfall +- [ANV][BMG] Building Mesa with Clang causes Missing Skin Textures in UE games - Tekken 8 +- [ANV][DG2][Regression]: Flickering water "boxes" in Civilization VII +- [RADV] Killer7 has a blue tint with RDNA3/4 +- [bisected] Xe3 regression with piglit tess/barrier-patch.shader_test after cmod prop change +- [radeonsi] Regression: GL_FEEDBACK returns 0.0 for X-coordinates (Legacy GL) +- anv, bisected: Genshin Impact wrong shadows, flickering grass +- turnip: llama.cpp: Running test-backend-ops results in segmentation fault +- venus crashes in vn_CreateDevice() with latest mesa/main [bisected] + + +Changes +------- + +Aitor Camacho (7): + +- wsi/metal: Expose additional color spaces if instance extension enabled +- kk: Fill pipelineUUID +- kk: Fix shader uint32_t value serialization +- kk: Correctly release pipeline handles at shader destroy +- kk: Fix compute pipeline cache +- kk: Move gfx pipeline data to the info struct within kk_shader +- kk: Fix graphics pipeline serialization + +Alyssa Rosenzweig (1): + +- brw: drop buggy SLM optimization + +Anna Maniscalco (1): + +- freedreno/common: set has_astc_hdr true for a7xx targets + +Benjamin Otte (1): + +- lavapipe: Fix features for nonsubsampled ycbcr formats + +Daniel Schürmann (1): + +- nir/clone: Fix cloning indirect call instructions + +Danylo Piliaiev (1): + +- ir3: Align TCS per-patch output to 64 bytes to prevent stale reads + +Emma Anholt (1): + +- ir3/ra: Fix DOUBLE_ONLY limit pressure computation. + +Eric Engestrom (5): + +- docs: add sha sum for 26.0.0 +- .pick_status.json: Update to 03d2cc2b2ae5341409ee1fab74e98134a6df0511 +- bin/gen_release_notes: fix support for python 3.14 +- pick-ui: add \`Backport-to: \*` as a synonym to \`Cc: mesa-stable` +- .pick_status.json: Mark 7dd7731ac710b0c7213f6bb466b33f62eca80604 as denominated + +Faith Ekstrand (6): + +- pan/clear: Stop packing undefined bits in colors +- nir/gather_info: Add support for panfrost tile load/store intrinsics +- panvk: Create both Z/S descriptors, even for separate Z/S +- panvk/preload: Stop assuming 32 registers +- panvk/jm: Refactor BeginRendering() +- panvk: Also load output attachments with LOAD_OP_NONE+STORE_OP_NONE + +Frank Binns (2): + +- pvr/ci: move some timing out tests from fails to skips +- pvr: Fix alloc callbacks usage when freeing frame buffers + +Ian Romanick (8): + +- spirv: Use STACK_ARRAY instead of NIR_VLA +- nir: Use STACK_ARRAY instead of NIR_VLA +- brw: Call nir_opt_algebraic_late in brw_nir_create_raygen_trampoline +- brw: Call nir_opt_algebraic_late later in brw_postprocess_nir_opts +- elk: Call nir_opt_algebraic_late in elk_postprocess_nir +- brw/cmod: Don't propagate from CMP to ADD if there is a write between +- elk/cmod: Don't propagate from CMP to possible Inf + (-Inf) +- elk/cmod: Don't propagate from CMP to ADD if there is a write between + +Janne Grunau (3): + +- asahi: Use GPU for buffer copies in resource_copy_region() +- asahi: Implement clear_buffer using libagx_fill* +- hk: Use aligned vector fill in hk_CmdFillBuffer if possible + +Jarred Davies (2): + +- pvr: Fix allocating the required scratch buffer space for tile buffers +- pvr: Add missing support for tile buffers to SPM EOT programs + +Jesse Natalie (1): + +- meson: Include DirectX-Headers dependency for all VK Windows builds + +Jianxun Zhang (1): + +- anv: Limit modifier disabling workaround to specific GTK versions + +José Roberto de Souza (1): + +- intel/perf: Add HSW verx10 to intel_perf_query_result_write_mdapi() + +Juston Li (1): + +- anv: set missing protected bit for protected depth/stencil surfaces + +Konstantin Seurer (2): + +- radv: Fix setting the viewport for depth stencil FS resolves +- vulkan/cmd_queue: Fixup stride for multi draws + +Lars-Ivar Hesselberg Simonsen (2): + +- panvk: Fix dcd_flags1 dirty bit +- pan/genxml/v13: Fix HSR Prepass typo + +Leon Perianu (1): + +- pvr: fix format table properties duplicate + +Lionel Landwerlin (8): + +- anv: flush render caches on first pipeline select +- anv: fix nested command buffer relocations +- anv: add missing constant cache invalidation for descriptor buffers +- isl: fix 32bit math with 4GB buffer size +- anv: apply the same ccs disabling for Xe3 than Xe2 +- anv: disable ccs modifier reporting when ccs modifiers are disabled +- anv: dirty descriptors after blorp operations +- anv: remove snprintf for aux op transition + +Mary Guillemard (1): + +- hk: Fix crash in hk_handle_passthrough_gs + +Matt Turner (4): + +- brw/cse: fix \`operands_match` corrupting non-IMM register data +- brw/cse: use copies in \`operands_match` instead of in-place modification +- elk/cse: fix \`operands_match` corrupting non-IMM register data +- elk/cse: use copies in \`operands_match` instead of in-place modification + +Mike Blumenkrantz (2): + +- zink: fix broken compiler assert +- zink: only do pre-sync transfer barrier after a renderpass + +Natalie Vock (3): + +- radv/rt: Only use ds_bvh_stack_rtn if the stack base is possible to encode +- radv: Initialize nir_lower_io_to_scalar progress variable +- radv/nir: Correctly handle workgroup sizes not aligned to 32 + +Nick Hamilton (5): + +- pvr: Fix incorrect subpass merging optimisation +- pvr: Rename pvr_render_input_attachment +- pvr: Add missing support for preserve attachments +- pvr: Update CI fails list after render pass fixes +- pvr: Add support for fragment pass through shader + +Olivia Lee (1): + +- hk: fix passthrough GS key invalidation + +Pavel Ondračka (2): + +- r300: align macro-tiled stride-addressed textures in X +- mesa: implement FRAMEBUFFER_RENDERABLE internalformat query + +Rhys Perry (3): + +- aco: fix gfx6-8 store_scratch() with function calls +- aco: reset all vgpr_used_by_vmem\_ in resolve_all_gfx11 +- aco: resolve hazards before calls + +Robert Mader (1): + +- lavapipe: enable dmabuf import for planar drm formats + +Ryan Zhang (1): + +- panvk: guard against NULL pointers to avoid crash + +Samuel Pitoiset (5): + +- ac,radv,radeonsi: use correct swizzle/pitch for depth-only images with SDMA +- radv: fix potential corruption after FMASK decompression on GFX6-8 +- radv/meta: fix depth/stencil resolves with different regions +- ac/nir: fix writemask for dual source blending on GFX11+ +- radv: fix potential GPU hangs with secondaries on transfer queue + +Tapani Pälli (1): + +- util: bring back fix to avoid strict aliasing bugs in xxhash + +Timothy Arceri (2): + +- mesa: add _mesa_lookup_state_param_idx() helper +- st/glsl_to_nir: make sure the variant has the correct locations set + +Wei Hao (1): + +- radeonsi: fix threaded shader compilation finishing after context is destroyed + +Yiwei Zhang (2): + +- venus: workaround a gcc-15 dead store elimination (DSE) bug +- venus: sync protocol for strict aliasing compliance