# These tests require DRM master priveleges (sole access to the device), # otherwise they return Skip. dEQP-VK.wsi.direct.* dEQP-VK.wsi.acquire_drm.* # These tests try to allocate up to half of the device memory, which doesn't go # well when other tests are running in parallel. dEQP-VK.memory.mapping.*.full.variable.implicit_unmap dEQP-VK.memory.mapping.*.full.variable.implicit_unmap_map2 # These allocate 600+MB of just the string for the spirv assembly in addition to # normal deqp-vk memory overhead, which loves to thrash swap with other tests. dEQP-VK.spirv_assembly.instruction.*.spirv_ids_abuse.lots_ids.* # 2GB GPU memory for zink-tu spec@!opengl 1.2@tex3d-maxsize # 1GB GPU memory for a 16kx16k-sized driver. spec@ext_framebuffer_object@fbo-maxsize # 6GB GPU memory for zink-tu spec@!opengl 1.1@max-texture-size # 2GB GPU memory on tu vkd3d-test_committed_non_zeroed_behavior_stress # 600MB GPU memory on tu vkd3d-test_fence_ping_pong_deadlock_stress_plain # 2GB GPU memory on tu vkd3d-test_heap_non_zeroed_behavior_stress # 500MB GPU memory on tu vkd3d-test_fence_wait_robustness # Allocates a 2GB texel buffer vkd3d-test_large_texel_buffer_view # 550MB GPU memory on tu vkd3d-test_placed_image_alignment # Allocates until heap OOM. vkd3d-test_stress_fallback_render_target_allocation_device # 3GB GPU memory on tu vkd3d-test_stress_suballocation_multithread # 2GB GPU memory on tu vkd3d-test_stress_suballocation_rebar