vmsilo fork of mesa 3d
The spec requires FINISH_FRAGMENT calls to be issue in the exact same order FINISH_TILING calls were, otherwise heap chunks that are still used by in-flight IDVS/FRAGMENT jobs might be returned to the heap leading to a UAF situation. In order to guarantee FINISH_FRAGMENT ordering, we request the new iterator scoreboard (the one to be used on the next RUN_FRAGMENT) just before issuing our FINISH_FRAGMENT, and we select this next iterator scoreboard as our signal scoreboard. This guarantees that the next FINISH_FRAGMENT won't trigger until both the next RUN_FRAGMENT and the current FINISH_FRAGMENT are done. This new approach forces us to revisit the sequencing of our issue_fragment() logic. Previously we were requesting a new scoreboard before RUN_FRAGMENT, but now we're assuming the scoreboard has already been claimed, either by the subqueue init logic (simple static assignment, since all scoreboards are free at this time) or by the previous issue_fragment() call. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38826> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.