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Olivia Lee 1ee08415cd panvk/csf: implement dynamic precomp dispatch size
To count primitives generated when primitive restart is enabled, we need
to dispatch a precomp shader with dimensions that depend on the indirect
draw count. For this, we need some kind of precomp dispatch mechanism
where the dimensions are determined at execution time. The standard
shape for this would be an "indirect precomp" dispatch which reads
dimensions from memory, but in this case that would be a little awkward
because the draw count is min(*draw_count_buffer, max_draw_count). So to
implement that with a typical indirect dispatch mechanism, we would need
to read the buffer, compare it with the max draw count, and then write
it back to scratch memory, just to read it again. To simplify this, I
went for a precomp dispatch mechanism where it just reading the
dimensions from the JOB_SIZE registers set by the caller, which can use
whatever CS code it wants to calculate them.

Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547>
2026-01-21 09:03:34 +00:00
.ci-farms ci: lima farm maintenance 2026-01-21 08:27:01 +00:00
.ci-farms-disabled ci: lima farm maintenance 2026-01-21 08:27:01 +00:00
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android android: fix building rules for i915, r300 2025-10-08 23:43:33 +02:00
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build-support
docs lvp: promote VK_EXT_robustness2 to VK_KHR_robustness2 2026-01-16 22:39:12 +00:00
include Revert "renderdoc: Add Haiku platform support" 2026-01-07 09:08:46 +00:00
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src panvk/csf: implement dynamic precomp dispatch size 2026-01-21 09:03:34 +00:00
subprojects meson: specify minimal target meson version for rust subprojects 2025-12-12 17:28:49 +00:00
.clang-format-ignore
.clang-format-include ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
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.gitlab-ci.yml pvr/ci: Add dEQP-VK testing for BXS-4-64 on TI AM68 SK 2026-01-20 09:19:16 +00:00
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CODEOWNERS CODEOWNERS: Add KosmicKrisp owners 2025-10-21 02:28:09 +00:00
meson.build meson: add mpeg12dec as a video-codec 2026-01-20 22:42:08 +00:00
meson.options meson: add mpeg12dec as a video-codec 2026-01-20 22:42:08 +00:00
README.rst
rustfmt.toml
VERSION Version: Bump to 26.0 2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.