This still goes through wsi_common_display and needs the master priv. Current CI doesn't run these, but some radv boards will. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39701>
39 lines
1.4 KiB
Text
39 lines
1.4 KiB
Text
# These tests require DRM master priveleges (sole access to the device),
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# otherwise they return Skip.
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dEQP-VK.wsi.direct.*
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dEQP-VK.wsi.acquire_drm.*
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# These tests try to allocate up to half of the device memory, which doesn't go
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# well when other tests are running in parallel.
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dEQP-VK.memory.mapping.*.full.variable.implicit_unmap
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dEQP-VK.memory.mapping.*.full.variable.implicit_unmap_map2
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# These allocate 600+MB of just the string for the spirv assembly in addition to
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# normal deqp-vk memory overhead, which loves to thrash swap with other tests.
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dEQP-VK.spirv_assembly.instruction.*.spirv_ids_abuse.lots_ids.*
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# 2GB GPU memory for zink-tu
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spec@!opengl 1.2@tex3d-maxsize
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# 1GB GPU memory for a 16kx16k-sized driver.
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spec@ext_framebuffer_object@fbo-maxsize
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# 6GB GPU memory for zink-tu
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spec@!opengl 1.1@max-texture-size
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# 2GB GPU memory on tu
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vkd3d-test_committed_non_zeroed_behavior_stress
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# 600MB GPU memory on tu
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vkd3d-test_fence_ping_pong_deadlock_stress_plain
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# 2GB GPU memory on tu
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vkd3d-test_heap_non_zeroed_behavior_stress
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# 500MB GPU memory on tu
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vkd3d-test_fence_wait_robustness
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# Allocates a 2GB texel buffer
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vkd3d-test_large_texel_buffer_view
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# 550MB GPU memory on tu
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vkd3d-test_placed_image_alignment
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# Allocates until heap OOM.
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vkd3d-test_stress_fallback_render_target_allocation_device
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# 3GB GPU memory on tu
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vkd3d-test_stress_suballocation_multithread
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# 2GB GPU memory on tu
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vkd3d-test_stress_suballocation_rebar
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