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Antonino Maniscalco d526bbc29b zink: don't care about generated gs output primitive
Zink uses the output primitive of the last vertex stage when deciding
the raster primitive. When we generate the gs the output primitive
depends on the raster primitive.

Not only does the generated gs output primitive have no value in chosing
the raster primitive, it can also get us stuck with the last raster
primitve which is of course incorrect.

Ignore it for generated shaders.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32399>
2026-03-10 19:21:08 +00:00
.ci-farms Revert "ci: Disable Collabora's farm due to network issues" 2026-03-06 14:59:02 +00:00
.ci-farms-disabled Revert "ci: Disable Collabora's farm due to network issues" 2026-03-06 14:59:02 +00:00
.github/workflows
.gitlab
.gitlab-ci ci: Bump DirectX-Headers and Agility SDK dependencies to v1.619.1 2026-03-10 15:06:44 +00:00
.marge/hooks marge/pipeline_message: print details for any pipeline that hasn't succeeded 2026-02-13 14:44:30 +00:00
android
bin Revert "ci/gitlab_gql: disable schema fetch" 2026-03-05 16:59:44 +00:00
build-support
docs freedreno: fix a few missed afuc -> qrisc renames 2026-03-10 16:05:24 +00:00
include intel/dev: Add NVL-P PCI IDs (with FORCE_PROBE required) 2026-03-06 19:01:06 +00:00
licenses
src zink: don't care about generated gs output primitive 2026-03-10 19:21:08 +00:00
subprojects ci: Bump DirectX-Headers and Agility SDK dependencies to v1.619.1 2026-03-10 15:06:44 +00:00
.clang-format meson: Restore .clang-format for ninja clang-format target 2026-02-02 13:30:55 +00:00
.clang-format-ignore
.clang-format-include
.dir-locals.el
.editorconfig editorconfig: Set for glsl files 2025-11-14 19:31:17 +00:00
.git-blame-ignore-revs radv: Add re-format commit to .git-blame-ignore-revs 2025-11-12 07:55:36 +00:00
.gitattributes
.gitignore Revert "add VK CTS validation report for a0 interpolation fix" 2026-02-10 18:07:18 +00:00
.gitlab-ci.yml pvr/ci: Add dEQP-VK testing for BXS-4-64 on TI AM68 SK 2026-01-20 09:19:16 +00:00
.graphqlrc.yml
.mailmap mailmap: map all mailboxes for Icenowy Zheng 2026-03-04 13:57:26 +00:00
.mr-label-maker.yml freedreno: fix a few missed afuc -> qrisc renames 2026-03-10 16:05:24 +00:00
.shellcheckrc
clippy.toml ci: read the MSRV from clippy.toml to avoid having too many copies to keep in sync 2025-12-20 00:13:19 +01:00
CODEOWNERS CODEOWNERS: Update panfrost 2026-03-04 09:28:58 +00:00
meson.build ci: Bump DirectX-Headers and Agility SDK dependencies to v1.619.1 2026-03-10 15:06:44 +00:00
meson.options intel: Add virtio-gpu native context 2026-02-06 00:15:37 +00:00
README.rst
rustfmt.toml
VERSION VERSION: bump to 26.1 2026-01-21 17:56:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.