This commit is contained in:
Kari Sigurjonsson 2022-01-19 13:29:02 +00:00
parent 4c1452ba6e
commit 342b040ca4
4 changed files with 301 additions and 269 deletions

4
README.md Normal file
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# Klondike
A game of patience from Klondike.

243
deck52.lua Normal file
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--*************************************************************************************************
CARDW = 200
CARDH = 300
Heart = 1
Spade = 2
Diamond = 3
Club = 4
FaceUp = true
FaceDown = false
backId = 54
TABLEAU_MARGIN_FACEUP = 80
TABLEAU_MARGIN_FACEDOWN = 10
--*************************************************************************************************
local lgni = love.graphics.newImage
local lgnq = love.graphics.newQuad
local lsgsc = love.graphics.setColor
local lgd = love.graphics.draw
local lgsc = love.graphics.setColor
local lgr = love.graphics.rectangle
--*************************************************************************************************
local cardAtlas = lgni("deck52english.png")
local cardAtlasW = cardAtlas:getWidth()
local cardAtlasH = cardAtlas:getHeight()
local cardQuads = {}
for i = 1, 57 do
cardQuads[i] = lgnq(((i-1) % 13) * CARDW, math.floor((i-1) / 13) * CARDH, CARDW, CARDH, cardAtlasW, cardAtlasH)
end
--*************************************************************************************************
local Card = { id = 1, x = 0, y = 0, w = CARDW, h = CARDH }
function Card:show()
self.showing = FaceUp
end
function Card:move(x, y)
self.x = x
self.y = y
end
function Card:hitTest(x, y)
return not (
(x < self.x) or (x > (self.x + self.w))
or (y < self.y) or (y > (self.y + self.h))
)
end
function Card:draw()
lgsc(1, 1, 1, 1)
if (self.showing == FaceUp) then
lgd(cardAtlas, cardQuads[self.id], self.x, self.y)
else
lgd(cardAtlas, cardQuads[backId], self.x, self.y)
end
lgsc(0.25, 0.25, 0.25, 1)
lgr("line", self.x, self.y, CARDW, CARDH, 4)
end
function Card:new(id, x, y, showing)
local o = {}
for k, v in pairs(self) do
o[k] = v
end
o.id = id
o.rank = math.floor(((id - 1) % 13) + 1);
o.suit = math.floor(((id - 1) / 13) + 1);
o.showing = showing
return o
end
--*************************************************************************************************
local Deck = { x = 0, y = 0 }
function Deck:empty()
local j = #self
for i = 1, j do
self[i] = nil
end
end
function Deck:push(card)
card.owner = self
card.x = self.x
card.y = self.y
self[#self + 1] = card
end
function Deck:layout()
if (self.tableau) then
local yoff = self.y
for _, card in ipairs(self) do
card.x = self.x
card.y = yoff
yoff = yoff + ((card.showing == FaceUp) and TABLEAU_MARGIN_FACEUP or TABLEAU_MARGIN_FACEDOWN)
end
else
for _, card in ipairs(self) do
card.x = self.x
card.y = self.y
end
end
end
--FisherYates shuffle.
function Deck:shuffle()
for i = #self-1, 1, -1 do
j = math.random(0, i)
local tc = self[i+1]
self[i+1] = self[j+1]
self[j+1] = tc
end
end
function Deck:move(x, y)
self.x = x
self.y = y
for _, card in ipairs(self) do
card.x = x
card.y = y
end
self:layout()
end
function Deck:findCardUnderMouse(x, y)
if (#self == 0) then
return
end
for i = #self, 1, -1 do
local card = self[i]
if (card:hitTest(x, y)) then
return card
end
end
end
function Deck:hitTest(x, y)
return not (
(x < self.x) or (x > (self.x + self.w))
or (y < self.y) or (y > (self.y + self.h))
)
end
function Deck:indexOf(card)
if (#self == 0) then
return
end
for i = #self, 1, -1 do
if (card == self[i]) then
return #self - i
end
end
return math.huge
end
function Deck:draw()
if (#self == 0) then
lgsc(1, 1, 0, 1)
lgr("line", self.x, self.y, self.w, self.h, 15)
else
for _, card in ipairs(self) do
card:draw()
end
end
end
function Deck:topCard()
return self[#self]
end
function Deck:pop()
local o = self[#self]
self[#self] = nil
return o
end
function Deck:popAt(atCard)
if (#self == 0) then return end
local deck = Deck:new(mx, my, true);
local count = #self
for i = 1, count do
if (self[i] == atCard) then
for j = i, count do
deck:push(self[j])
self[j] = nil
end
break
end
end
return deck
end
function Deck:new(x, y, tableau, cards)
local o = {}
for k, v in pairs(self) do
o[k] = v
end
o.x = x or 0
o.y = y or 0
o.w = CARDW
o.h = CARDH
o.tableau = tableau
if (cards) then
for _, card in ipairs(cards) do
o:push(card)
end
end
return o
end
--*************************************************************************************************
return Deck, Card

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323
main.lua
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@ -1,233 +1,20 @@
local min = math.min
local max = math.max
local lgsc = love.graphics.setColor
local lgsbgc = love.graphics.setBackgroundColor
local lg = love.graphics
lg.setDefaultFilter("nearest","nearest")
local mx, my = 0, 0
local mb = false
local cardOffX, cardOffY = 0, 0
local Deck, Card = dofile("deck52.lua")
local marginX = 20
local marginY = 20
local padding = 10
local cardAtlas = lg.newImage("mysa.png")
local cardAtlasW = cardAtlas:getWidth()
local cardAtlasH = cardAtlas:getHeight()
local CARDW = 200
local CARDH = 300
local mx, my = 0, 0
local mb = false
local cardOffX, cardOffY = 0, 0
local slotX = function(v) return (v * CARDW) + ((v + 1) * padding) + marginX end
local slotY = function(v) return (v * CARDH) + ((v + 1) * padding) + marginY end
love.window.setMode(slotX(8), slotY(5))
local cardQuads = {}
for i = 1, 57 do
cardQuads[i] = lg.newQuad(((i-1) % 13) * CARDW, math.floor((i-1) / 13) * CARDH, CARDW, CARDH, cardAtlasW, cardAtlasH)
end
local backId = 54
local Heart = 1
local Spade = 2
local Diamond = 3
local Club = 4
local suitNames = { "Hearts", "Spade", "Diamonds", "Clubs" }
--*************************************************************************************************
local FaceUp = true
local FaceDown = false
local Card = { id = 1, x = 0, y = 0, w = CARDW, h = CARDH }
function Card:show()
self.showing = FaceUp
end
function Card:move(x, y)
self.x = x
self.y = y
end
function Card:hitTest(x, y)
return not (
(x < self.x) or (x > (self.x + self.w))
or (y < self.y) or (y > (self.y + self.h))
)
end
function Card:draw()
lg.setColor(1, 1, 1, 1)
if (self.showing == FaceUp) then
lg.draw(cardAtlas, cardQuads[self.id], self.x, self.y)
else
lg.draw(cardAtlas, cardQuads[backId], self.x, self.y)
end
lg.setColor(0.25, 0.25, 0.25, 1)
lg.rectangle("line", self.x, self.y, CARDW, CARDH, 4)
end
function Card:new(id, x, y, showing)
local o = {}
for k, v in pairs(self) do
o[k] = v
end
o.id = id
o.rank = math.floor(((id - 1) % 13) + 1);
o.suit = math.floor(((id - 1) / 13) + 1);
o.showing = showing
return o
end
--*************************************************************************************************
local Deck = { x = 0, y = 0 }
function Deck:empty()
local j = #self
for i = 1, j do
self[i] = nil
end
end
function Deck:push(card)
card.owner = self
card.x = self.x
card.y = self.y
self[#self + 1] = card
end
function Deck:layout()
if (self.tableau) then
local yoff = self.y
for _, card in ipairs(self) do
card.x = self.x
card.y = yoff
yoff = yoff + ((card.showing == FaceUp) and 38 or 10)
end
else
for _, card in ipairs(self) do
card.x = self.x
card.y = self.y
end
end
end
--FisherYates shuffle.
function Deck:shuffle()
for i = #self-1, 1, -1 do
j = math.random(0, i)
local tc = self[i+1]
self[i+1] = self[j+1]
self[j+1] = tc
end
end
function Deck:move(x, y)
self.x = x
self.y = y
for _, card in ipairs(self) do
card.x = x
card.y = y
end
self:layout()
end
function Deck:findCardUnderMouse(x, y)
if (#self == 0) then
return
end
for i = #self, 1, -1 do
local card = self[i]
if (card:hitTest(x, y)) then
return card
end
end
end
function Deck:hitTest(x, y)
return not (
(x < self.x) or (x > (self.x + self.w))
or (y < self.y) or (y > (self.y + self.h))
)
end
function Deck:draw()
if (#self == 0) then
lg.setColor(1, 1, 0, 1)
lg.rectangle("line", self.x, self.y, self.w, self.h, 15)
else
for _, card in ipairs(self) do
card:draw()
end
end
end
function Deck:topCard()
return self[#self]
end
function Deck:pop()
local o = self[#self]
self[#self] = nil
return o
end
function Deck:popAt(atCard)
if (#self == 0) then return end
local deck = Deck:new(mx, my, true);
local count = #self
for i = 1, count do
if (self[i] == atCard) then
for j = i, count do
deck:push(self[j])
self[j] = nil
end
break
end
end
return deck
end
function Deck:new(x, y, tableau, cards)
local o = {}
for k, v in pairs(self) do
o[k] = v
end
o.x = x
o.y = y
o.w = CARDW
o.h = CARDH
o.tableau = tableau
if (cards) then
for _, card in ipairs(cards) do
o:push(card)
end
end
return o
end
love.window.setMode(slotX(9), slotY(5))
--*************************************************************************************************
@ -256,6 +43,11 @@ local decks = {
tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7,
}
local tableaus = { tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7 }
local foundations = { foundation1, foundation2, foundation3, foundation4 }
--*************************************************************************************************
local findDeckUnderMouse = function(x, y)
for _, deck in ipairs(decks) do
if (#deck > 0) then
@ -269,31 +61,7 @@ local findDeckUnderMouse = function(x, y)
end
end
--[[
local intersectionArea = function(left1, top1, right1, bottom1, left2, top2, right2, bottom2)
if (left2 < right1 and right2 > left1 and top2 < bottom1 and bottom2 > top1) then
return
min( r1->right, r2->right) - max(r1->x, r2->x) --Width of intersecting rect.
*
min(r1->bottom, r2->bottom) - max(r1->y, r2->y) --Height ...
end
return 0
end
local findDeckUnderCard = function(card)
for _, deck in ipairs(decks) do
if (#deck > 0) then
local card = deck:findCardUnderMouse(x, y)
if (card) then
return deck, card
end
elseif (deck:hitTest(x, y)) then
return deck
end
end
end
--]]
--*************************************************************************************************
local undo = function()
if (not handDeck or not undoDeck) then return end
@ -309,6 +77,30 @@ local undo = function()
undoDeck = nil
end
--*************************************************************************************************
local isOddCard = function(card1, card2)
local suit1 = card1.suit
local suit2 = card2.suit
return (
(((suit1 == Spade) or (suit1 == Club)) and ((suit2 == Heart) or (suit2 == Diamond)))
or (((suit1 == Heart) or (suit1 == Diamond)) and ((suit2 == Spade) or (suit2 == Club)))
)
end
--*************************************************************************************************
local isAnyOf = function(t, o)
for _, v in ipairs(t) do
if (v == o) then
return true
end
end
end
--*************************************************************************************************
local newGame = function()
for _, deck in ipairs(decks) do
deck:empty()
@ -333,31 +125,26 @@ local newGame = function()
end
end
--*************************************************************************************************
love.load = function()
math.randomseed(os.time())
lg.setLineStyle("rough")
lg.setLineWidth(1)
lg.setPointSize(1)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(1)
love.graphics.setPointSize(1)
newGame()
end
--*************************************************************************************************
love.mousemoved = function(x, y)
mx = x
my = y
end
local tableaus = { tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7 }
local foundations = { foundation1, foundation2, foundation3, foundation4 }
local isAnyOf = function(t, o)
for _, v in ipairs(t) do
if (v == o) then
return true
end
end
end
--*************************************************************************************************
love.mousepressed = function(x, y, b)
if (b == 1) then
@ -422,15 +209,7 @@ love.mousepressed = function(x, y, b)
end
end
local isOddCard = function(card1, card2)
local suit1 = card1.suit
local suit2 = card2.suit
return (
(((suit1 == Spade) or (suit1 == Club)) and ((suit2 == Heart) or (suit2 == Diamond)))
or (((suit1 == Heart) or (suit1 == Diamond)) and ((suit2 == Spade) or (suit2 == Club)))
)
end
--*************************************************************************************************
love.mousereleased = function(x, y, b)
if (b ~= 1) then return end
@ -496,6 +275,8 @@ love.mousereleased = function(x, y, b)
hooverCard = nil
end
--*************************************************************************************************
love.keypressed = function(k)
if (k == "n") then
newGame()
@ -506,6 +287,8 @@ love.keypressed = function(k)
end
end
--*************************************************************************************************
love.update = function(dt)
hooverDeck, hooverCard = findDeckUnderMouse(mx, my)
@ -514,9 +297,11 @@ love.update = function(dt)
end
end
--*************************************************************************************************
love.draw = function()
lg.setColor(1, 1, 1, 1)
lg.setBackgroundColor(0.20, 0.40, 0.20, 1)
lgsc(1, 1, 1, 1)
lgsbgc(0.20, 0.40, 0.20, 1)
for _, deck in ipairs(decks) do
deck:draw()