Bongo
This commit is contained in:
parent
4c1452ba6e
commit
342b040ca4
4 changed files with 301 additions and 269 deletions
4
README.md
Normal file
4
README.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
# Klondike
|
||||
|
||||
A game of patience from Klondike.
|
||||
|
||||
243
deck52.lua
Normal file
243
deck52.lua
Normal file
|
|
@ -0,0 +1,243 @@
|
|||
--*************************************************************************************************
|
||||
|
||||
CARDW = 200
|
||||
CARDH = 300
|
||||
|
||||
Heart = 1
|
||||
Spade = 2
|
||||
Diamond = 3
|
||||
Club = 4
|
||||
|
||||
FaceUp = true
|
||||
FaceDown = false
|
||||
|
||||
backId = 54
|
||||
|
||||
TABLEAU_MARGIN_FACEUP = 80
|
||||
TABLEAU_MARGIN_FACEDOWN = 10
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local lgni = love.graphics.newImage
|
||||
local lgnq = love.graphics.newQuad
|
||||
local lsgsc = love.graphics.setColor
|
||||
local lgd = love.graphics.draw
|
||||
local lgsc = love.graphics.setColor
|
||||
local lgr = love.graphics.rectangle
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local cardAtlas = lgni("deck52english.png")
|
||||
local cardAtlasW = cardAtlas:getWidth()
|
||||
local cardAtlasH = cardAtlas:getHeight()
|
||||
|
||||
local cardQuads = {}
|
||||
|
||||
for i = 1, 57 do
|
||||
cardQuads[i] = lgnq(((i-1) % 13) * CARDW, math.floor((i-1) / 13) * CARDH, CARDW, CARDH, cardAtlasW, cardAtlasH)
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local Card = { id = 1, x = 0, y = 0, w = CARDW, h = CARDH }
|
||||
|
||||
function Card:show()
|
||||
self.showing = FaceUp
|
||||
end
|
||||
|
||||
function Card:move(x, y)
|
||||
self.x = x
|
||||
self.y = y
|
||||
end
|
||||
|
||||
function Card:hitTest(x, y)
|
||||
return not (
|
||||
(x < self.x) or (x > (self.x + self.w))
|
||||
or (y < self.y) or (y > (self.y + self.h))
|
||||
)
|
||||
end
|
||||
|
||||
function Card:draw()
|
||||
lgsc(1, 1, 1, 1)
|
||||
if (self.showing == FaceUp) then
|
||||
lgd(cardAtlas, cardQuads[self.id], self.x, self.y)
|
||||
else
|
||||
lgd(cardAtlas, cardQuads[backId], self.x, self.y)
|
||||
end
|
||||
|
||||
lgsc(0.25, 0.25, 0.25, 1)
|
||||
lgr("line", self.x, self.y, CARDW, CARDH, 4)
|
||||
end
|
||||
|
||||
function Card:new(id, x, y, showing)
|
||||
local o = {}
|
||||
for k, v in pairs(self) do
|
||||
o[k] = v
|
||||
end
|
||||
|
||||
o.id = id
|
||||
o.rank = math.floor(((id - 1) % 13) + 1);
|
||||
o.suit = math.floor(((id - 1) / 13) + 1);
|
||||
o.showing = showing
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local Deck = { x = 0, y = 0 }
|
||||
|
||||
function Deck:empty()
|
||||
local j = #self
|
||||
for i = 1, j do
|
||||
self[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:push(card)
|
||||
card.owner = self
|
||||
card.x = self.x
|
||||
card.y = self.y
|
||||
self[#self + 1] = card
|
||||
end
|
||||
|
||||
function Deck:layout()
|
||||
if (self.tableau) then
|
||||
local yoff = self.y
|
||||
for _, card in ipairs(self) do
|
||||
card.x = self.x
|
||||
card.y = yoff
|
||||
yoff = yoff + ((card.showing == FaceUp) and TABLEAU_MARGIN_FACEUP or TABLEAU_MARGIN_FACEDOWN)
|
||||
end
|
||||
else
|
||||
for _, card in ipairs(self) do
|
||||
card.x = self.x
|
||||
card.y = self.y
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--Fisher–Yates shuffle.
|
||||
function Deck:shuffle()
|
||||
for i = #self-1, 1, -1 do
|
||||
j = math.random(0, i)
|
||||
|
||||
local tc = self[i+1]
|
||||
self[i+1] = self[j+1]
|
||||
self[j+1] = tc
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:move(x, y)
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
for _, card in ipairs(self) do
|
||||
card.x = x
|
||||
card.y = y
|
||||
end
|
||||
|
||||
self:layout()
|
||||
end
|
||||
|
||||
function Deck:findCardUnderMouse(x, y)
|
||||
if (#self == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
for i = #self, 1, -1 do
|
||||
local card = self[i]
|
||||
if (card:hitTest(x, y)) then
|
||||
return card
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:hitTest(x, y)
|
||||
return not (
|
||||
(x < self.x) or (x > (self.x + self.w))
|
||||
or (y < self.y) or (y > (self.y + self.h))
|
||||
)
|
||||
end
|
||||
|
||||
function Deck:indexOf(card)
|
||||
if (#self == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
for i = #self, 1, -1 do
|
||||
if (card == self[i]) then
|
||||
return #self - i
|
||||
end
|
||||
end
|
||||
|
||||
return math.huge
|
||||
end
|
||||
|
||||
function Deck:draw()
|
||||
if (#self == 0) then
|
||||
lgsc(1, 1, 0, 1)
|
||||
lgr("line", self.x, self.y, self.w, self.h, 15)
|
||||
else
|
||||
for _, card in ipairs(self) do
|
||||
card:draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:topCard()
|
||||
return self[#self]
|
||||
end
|
||||
|
||||
function Deck:pop()
|
||||
local o = self[#self]
|
||||
self[#self] = nil
|
||||
return o
|
||||
end
|
||||
|
||||
function Deck:popAt(atCard)
|
||||
if (#self == 0) then return end
|
||||
|
||||
local deck = Deck:new(mx, my, true);
|
||||
|
||||
local count = #self
|
||||
for i = 1, count do
|
||||
if (self[i] == atCard) then
|
||||
for j = i, count do
|
||||
deck:push(self[j])
|
||||
self[j] = nil
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return deck
|
||||
end
|
||||
|
||||
function Deck:new(x, y, tableau, cards)
|
||||
local o = {}
|
||||
|
||||
for k, v in pairs(self) do
|
||||
o[k] = v
|
||||
end
|
||||
|
||||
o.x = x or 0
|
||||
o.y = y or 0
|
||||
o.w = CARDW
|
||||
o.h = CARDH
|
||||
o.tableau = tableau
|
||||
|
||||
if (cards) then
|
||||
for _, card in ipairs(cards) do
|
||||
o:push(card)
|
||||
end
|
||||
end
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
return Deck, Card
|
||||
|
||||
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
323
main.lua
323
main.lua
|
|
@ -1,233 +1,20 @@
|
|||
local min = math.min
|
||||
local max = math.max
|
||||
local lgsc = love.graphics.setColor
|
||||
local lgsbgc = love.graphics.setBackgroundColor
|
||||
|
||||
local lg = love.graphics
|
||||
lg.setDefaultFilter("nearest","nearest")
|
||||
|
||||
local mx, my = 0, 0
|
||||
local mb = false
|
||||
|
||||
local cardOffX, cardOffY = 0, 0
|
||||
local Deck, Card = dofile("deck52.lua")
|
||||
|
||||
local marginX = 20
|
||||
local marginY = 20
|
||||
local padding = 10
|
||||
|
||||
local cardAtlas = lg.newImage("mysa.png")
|
||||
local cardAtlasW = cardAtlas:getWidth()
|
||||
local cardAtlasH = cardAtlas:getHeight()
|
||||
|
||||
local CARDW = 200
|
||||
local CARDH = 300
|
||||
local mx, my = 0, 0
|
||||
local mb = false
|
||||
local cardOffX, cardOffY = 0, 0
|
||||
|
||||
local slotX = function(v) return (v * CARDW) + ((v + 1) * padding) + marginX end
|
||||
local slotY = function(v) return (v * CARDH) + ((v + 1) * padding) + marginY end
|
||||
|
||||
love.window.setMode(slotX(8), slotY(5))
|
||||
|
||||
local cardQuads = {}
|
||||
|
||||
for i = 1, 57 do
|
||||
cardQuads[i] = lg.newQuad(((i-1) % 13) * CARDW, math.floor((i-1) / 13) * CARDH, CARDW, CARDH, cardAtlasW, cardAtlasH)
|
||||
end
|
||||
|
||||
local backId = 54
|
||||
|
||||
local Heart = 1
|
||||
local Spade = 2
|
||||
local Diamond = 3
|
||||
local Club = 4
|
||||
|
||||
local suitNames = { "Hearts", "Spade", "Diamonds", "Clubs" }
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local FaceUp = true
|
||||
local FaceDown = false
|
||||
|
||||
local Card = { id = 1, x = 0, y = 0, w = CARDW, h = CARDH }
|
||||
|
||||
function Card:show()
|
||||
self.showing = FaceUp
|
||||
end
|
||||
|
||||
function Card:move(x, y)
|
||||
self.x = x
|
||||
self.y = y
|
||||
end
|
||||
|
||||
function Card:hitTest(x, y)
|
||||
return not (
|
||||
(x < self.x) or (x > (self.x + self.w))
|
||||
or (y < self.y) or (y > (self.y + self.h))
|
||||
)
|
||||
end
|
||||
|
||||
function Card:draw()
|
||||
lg.setColor(1, 1, 1, 1)
|
||||
if (self.showing == FaceUp) then
|
||||
lg.draw(cardAtlas, cardQuads[self.id], self.x, self.y)
|
||||
else
|
||||
lg.draw(cardAtlas, cardQuads[backId], self.x, self.y)
|
||||
end
|
||||
|
||||
lg.setColor(0.25, 0.25, 0.25, 1)
|
||||
lg.rectangle("line", self.x, self.y, CARDW, CARDH, 4)
|
||||
end
|
||||
|
||||
function Card:new(id, x, y, showing)
|
||||
local o = {}
|
||||
for k, v in pairs(self) do
|
||||
o[k] = v
|
||||
end
|
||||
|
||||
o.id = id
|
||||
o.rank = math.floor(((id - 1) % 13) + 1);
|
||||
o.suit = math.floor(((id - 1) / 13) + 1);
|
||||
o.showing = showing
|
||||
|
||||
return o
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local Deck = { x = 0, y = 0 }
|
||||
|
||||
function Deck:empty()
|
||||
local j = #self
|
||||
for i = 1, j do
|
||||
self[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:push(card)
|
||||
card.owner = self
|
||||
card.x = self.x
|
||||
card.y = self.y
|
||||
self[#self + 1] = card
|
||||
end
|
||||
|
||||
function Deck:layout()
|
||||
if (self.tableau) then
|
||||
local yoff = self.y
|
||||
for _, card in ipairs(self) do
|
||||
card.x = self.x
|
||||
card.y = yoff
|
||||
yoff = yoff + ((card.showing == FaceUp) and 38 or 10)
|
||||
end
|
||||
else
|
||||
for _, card in ipairs(self) do
|
||||
card.x = self.x
|
||||
card.y = self.y
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--Fisher–Yates shuffle.
|
||||
function Deck:shuffle()
|
||||
for i = #self-1, 1, -1 do
|
||||
j = math.random(0, i)
|
||||
|
||||
local tc = self[i+1]
|
||||
self[i+1] = self[j+1]
|
||||
self[j+1] = tc
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:move(x, y)
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
for _, card in ipairs(self) do
|
||||
card.x = x
|
||||
card.y = y
|
||||
end
|
||||
|
||||
self:layout()
|
||||
end
|
||||
|
||||
function Deck:findCardUnderMouse(x, y)
|
||||
if (#self == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
for i = #self, 1, -1 do
|
||||
local card = self[i]
|
||||
if (card:hitTest(x, y)) then
|
||||
return card
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:hitTest(x, y)
|
||||
return not (
|
||||
(x < self.x) or (x > (self.x + self.w))
|
||||
or (y < self.y) or (y > (self.y + self.h))
|
||||
)
|
||||
end
|
||||
|
||||
function Deck:draw()
|
||||
if (#self == 0) then
|
||||
lg.setColor(1, 1, 0, 1)
|
||||
lg.rectangle("line", self.x, self.y, self.w, self.h, 15)
|
||||
else
|
||||
for _, card in ipairs(self) do
|
||||
card:draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Deck:topCard()
|
||||
return self[#self]
|
||||
end
|
||||
|
||||
function Deck:pop()
|
||||
local o = self[#self]
|
||||
self[#self] = nil
|
||||
return o
|
||||
end
|
||||
|
||||
function Deck:popAt(atCard)
|
||||
if (#self == 0) then return end
|
||||
|
||||
local deck = Deck:new(mx, my, true);
|
||||
|
||||
local count = #self
|
||||
for i = 1, count do
|
||||
if (self[i] == atCard) then
|
||||
for j = i, count do
|
||||
deck:push(self[j])
|
||||
self[j] = nil
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return deck
|
||||
end
|
||||
|
||||
function Deck:new(x, y, tableau, cards)
|
||||
local o = {}
|
||||
|
||||
for k, v in pairs(self) do
|
||||
o[k] = v
|
||||
end
|
||||
|
||||
o.x = x
|
||||
o.y = y
|
||||
o.w = CARDW
|
||||
o.h = CARDH
|
||||
o.tableau = tableau
|
||||
|
||||
if (cards) then
|
||||
for _, card in ipairs(cards) do
|
||||
o:push(card)
|
||||
end
|
||||
end
|
||||
|
||||
return o
|
||||
end
|
||||
love.window.setMode(slotX(9), slotY(5))
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
|
|
@ -256,6 +43,11 @@ local decks = {
|
|||
tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7,
|
||||
}
|
||||
|
||||
local tableaus = { tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7 }
|
||||
local foundations = { foundation1, foundation2, foundation3, foundation4 }
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local findDeckUnderMouse = function(x, y)
|
||||
for _, deck in ipairs(decks) do
|
||||
if (#deck > 0) then
|
||||
|
|
@ -269,31 +61,7 @@ local findDeckUnderMouse = function(x, y)
|
|||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
local intersectionArea = function(left1, top1, right1, bottom1, left2, top2, right2, bottom2)
|
||||
if (left2 < right1 and right2 > left1 and top2 < bottom1 and bottom2 > top1) then
|
||||
return
|
||||
min( r1->right, r2->right) - max(r1->x, r2->x) --Width of intersecting rect.
|
||||
*
|
||||
min(r1->bottom, r2->bottom) - max(r1->y, r2->y) --Height ...
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
local findDeckUnderCard = function(card)
|
||||
for _, deck in ipairs(decks) do
|
||||
if (#deck > 0) then
|
||||
local card = deck:findCardUnderMouse(x, y)
|
||||
if (card) then
|
||||
return deck, card
|
||||
end
|
||||
elseif (deck:hitTest(x, y)) then
|
||||
return deck
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
--*************************************************************************************************
|
||||
|
||||
local undo = function()
|
||||
if (not handDeck or not undoDeck) then return end
|
||||
|
|
@ -309,6 +77,30 @@ local undo = function()
|
|||
undoDeck = nil
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local isOddCard = function(card1, card2)
|
||||
local suit1 = card1.suit
|
||||
local suit2 = card2.suit
|
||||
|
||||
return (
|
||||
(((suit1 == Spade) or (suit1 == Club)) and ((suit2 == Heart) or (suit2 == Diamond)))
|
||||
or (((suit1 == Heart) or (suit1 == Diamond)) and ((suit2 == Spade) or (suit2 == Club)))
|
||||
)
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local isAnyOf = function(t, o)
|
||||
for _, v in ipairs(t) do
|
||||
if (v == o) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
local newGame = function()
|
||||
for _, deck in ipairs(decks) do
|
||||
deck:empty()
|
||||
|
|
@ -333,31 +125,26 @@ local newGame = function()
|
|||
end
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
love.load = function()
|
||||
math.randomseed(os.time())
|
||||
|
||||
lg.setLineStyle("rough")
|
||||
lg.setLineWidth(1)
|
||||
lg.setPointSize(1)
|
||||
love.graphics.setLineStyle("rough")
|
||||
love.graphics.setLineWidth(1)
|
||||
love.graphics.setPointSize(1)
|
||||
|
||||
newGame()
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
love.mousemoved = function(x, y)
|
||||
mx = x
|
||||
my = y
|
||||
end
|
||||
|
||||
local tableaus = { tableau1, tableau2, tableau3, tableau4, tableau5, tableau6, tableau7 }
|
||||
local foundations = { foundation1, foundation2, foundation3, foundation4 }
|
||||
|
||||
local isAnyOf = function(t, o)
|
||||
for _, v in ipairs(t) do
|
||||
if (v == o) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--*************************************************************************************************
|
||||
|
||||
love.mousepressed = function(x, y, b)
|
||||
if (b == 1) then
|
||||
|
|
@ -422,15 +209,7 @@ love.mousepressed = function(x, y, b)
|
|||
end
|
||||
end
|
||||
|
||||
local isOddCard = function(card1, card2)
|
||||
local suit1 = card1.suit
|
||||
local suit2 = card2.suit
|
||||
|
||||
return (
|
||||
(((suit1 == Spade) or (suit1 == Club)) and ((suit2 == Heart) or (suit2 == Diamond)))
|
||||
or (((suit1 == Heart) or (suit1 == Diamond)) and ((suit2 == Spade) or (suit2 == Club)))
|
||||
)
|
||||
end
|
||||
--*************************************************************************************************
|
||||
|
||||
love.mousereleased = function(x, y, b)
|
||||
if (b ~= 1) then return end
|
||||
|
|
@ -496,6 +275,8 @@ love.mousereleased = function(x, y, b)
|
|||
hooverCard = nil
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
love.keypressed = function(k)
|
||||
if (k == "n") then
|
||||
newGame()
|
||||
|
|
@ -506,6 +287,8 @@ love.keypressed = function(k)
|
|||
end
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
love.update = function(dt)
|
||||
hooverDeck, hooverCard = findDeckUnderMouse(mx, my)
|
||||
|
||||
|
|
@ -514,9 +297,11 @@ love.update = function(dt)
|
|||
end
|
||||
end
|
||||
|
||||
--*************************************************************************************************
|
||||
|
||||
love.draw = function()
|
||||
lg.setColor(1, 1, 1, 1)
|
||||
lg.setBackgroundColor(0.20, 0.40, 0.20, 1)
|
||||
lgsc(1, 1, 1, 1)
|
||||
lgsbgc(0.20, 0.40, 0.20, 1)
|
||||
|
||||
for _, deck in ipairs(decks) do
|
||||
deck:draw()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue